Learn to play Drum and Bass beats with this excerpt taken from the complete online course 'Drumming for Dance Music' by Paul Kodish, drummer for Pendulum, DJ The Roland Aria TR-8 drum machine is a sleek and compact machine, with a dedicated knob to control the intensity of the accent function, alongside per-step delay, and reverb effects with their own dedicated knobs. There’s also a set of two assignable outputs (analog), and full outputs (parallel) for your USB. Let’s sample some of the most common grooves in a few genres to see the role that each of them predominantly plays: Drum & Bass: kick on beats 1 & 3½; snare on beats 2 and 4. Dubstep: kick on beats 1 & 3; snare on beats 2 and 4. Funk (Swing): kick on beats 1, 1½, 2½, and 3½; snare on beats 2 and 4. Soul: kick on 1; snare on beats 2 and 4. Whether you’re a fan of the genre looking to start making your own tracks, or an experienced producer that wants to try your hand at a new style, knowing where to start can be hard. Here at DNB Academy, our goal is to help teach the art of drum and bass production in a way that is clear and easy to understand. 1. Kick drum. The pumping, beating heart of the rhythm in practically every genre, the kick is the largest drum in a real kit and so delivers the lowest frequencies. In disco and many dance genres, it’s often played relentlessly on the beat, as in bar 1 of our example above, where it doubles up with the snare/clap on the 2 and 4. Learn how to produce a Drum and Bass track in 15 minutes using Free samples. Explore the web’s premiere community uploaded and curated sample library at - ht rgY6Z8j. The Root Note. The root is the lowest note in a chord. For example, a C major triad is made of a C, an E, and a G. The C is the root. The root note of a chord is one of the most common notes for the bassist to play. When all else fails, you can hold the root. The third and fifth are the next most common notes in the bass. After then you just start adding the layers that make it rich. Keep that break soundly in the mid of your eq, possibly excepting the hats which should be on the high end. Fill the high or low with a nice synth sounds or sub bass or something to bring a groove or character to the sound. 2. A very basic understanding of the FL Studio interface. This seems obvious, but don’t jump before you can walk. If you try and skip the learning curve and start making beats before you even understand the first thing about FL Studio’s interface, you’ll probably end up confused and unmotivated. Step 5: Fill in the gaps. After I’ve got the drums, bass, and melody of my beat figured out, I like to fill in the gaps with extra sounds. These sounds aren’t really necessary for the beat to maintain its rhythm and vibe, but adding in some foley or sound effects can really spice things up. Staying around an average of 0.75 is a good rule of thumb, as the mix can change over time. So start by putting SPAN on every Bus channel you have (Drum Bus, Pads bus, Vocals bus…) and check for issues. Certain elements like pads will have less correlation, but as long as it stays mostly above 0, you’re good. Drums and bass will be closer

how to start making drum and bass